Knight Fight
2006
Designed by Stephen Sniderman
Published by GAMES Magazine
Categories
Mechanics
Description
Knight Fight is played on an incomplete Sudoku grid with a odd number of numbers entered. Each player has a differently-colored pencil. The game begins with one player drawing a circle in any empty square and the other player deciding whether to move first or second. After that players take turns to draw circles in spaces without circles which are a knight's move from the opponent's previous move. When no legal moves are available the player who has circled the most numbers wins.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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