Grape
2025
Designed by Brad Spellman
Published by Brad Spellman AB
Step into the world of Grape, where strategy meets spatial mastery. This two-player game combines the simplicity of rotation mechanics with the depth of strategic gameplay. Command your tetromino-shaped animal pieces – from zebras and orangutans to vampires and tigers – as you outmaneuver your opponent on a 10x10 grid. Gameplay Overview: Objective: Win by either eliminating your opponent s orangutan or positioning your own orangutan at the center of the board. Mechanics: Rotate your animal pieces around one of the squares they occupy. Each rotation can capture opponent pieces, creating endless tactical possibilities. Balance: The game is meticulously designed to ensure fair play regardless of who goes first. Mistakes are opportunities, making every game unique and unpredictable. Why Grape Stands Out: Elegant Design: Minimalist aesthetics meet artistic craftsmanship. Pieces are shaped like tetromino blocks and adorned with animal illustrations, bringing life to the game. Quick to Learn, Deep to Master: The rules are simple, but the strategies are vast – a game perfect for both casual players and hardcore strategists. Dynamic Gameplay: Unlike games with predefined moves, Grape thrives on creativity, rewarding those who think outside the box. The Designer s Vision: Grape was born from a love for strategy games like chess but with a desire for fresh mechanics. The unique rotational movement adds a new dimension to gameplay, while the animal themes bring a playful edge. After countless playtests and refinements, Grape is ready to challenge players of all levels. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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