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Timewinder

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Timewinder

Timewinder

2025

Designed by Tom Harvey

Published by Flying Carpet Games

Description

You are stuck in a time loop and the only way to break the cycle is to rescue the Princess, through love, money, or...dragon? Players will need to explore the village and the castle, collecting items, performing quests and battling bandits to win the Princess' freedom. They will also need to interact with their past selves, maybe passing a valuable item to an older copy, or distracting a guard while a future version sneaks into the castle. There are 12 locations available at the beginning of the game arranged around a clock-face. On a typical turn a player may wake up a new copy (beginning another iteration of the time loop), move (always forward) to a new location, and perform other actions at their current location. —description from the publisher

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Game data sourced from BoardGameGeek, used under their API terms.