Canyon
1997
Designed by Frederick A. Herschler
Published by Grünspan-Spiele, Grünspan-Spiele, Abacusspiele, Rio Grande Games, Rio Grande Games, ABACUSSPIELE
Canyon is a trick-taking game in which players try to predict exactly how many tricks they will take. The number of cards in a hand increases and then decreases in size. A correct prediction gives your marker movement points around a scoring track depicted on a river in a canyon, whose main feature of interest is a section of "rapids" near the finish line where your marker will be "caught in the current" and sent back a few spaces if you go too many hands without a correct prediction. Re-implements: Bid & Bluff Expanded by: Grand Canyon
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Game data sourced from BoardGameGeek, used under their API terms.
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