TKG ARENA: The Seal Bearers
2024
Designed by Chub Tan
Published by The TKG Comic Circle
Seal bearers are ancient architects of elemental energy flows between realms. They make strategic allies in preparing crucial battlegrounds in the different worlds. They make their homes in nexus worlds and extend a powerful web of influence across all the connected domains within it. TKG ARENA: The Seal Bearers is a game set up for 2-4 players. Components required for this game: WORLD TILES 48 LIFE TOKENS: 30 from each element for each player (Default) OINKS 1 element for each player as marker and placeholder for the LIFE TOKENS Winning Conditions The objective of the game is to have the most VICTORY points at the end of the game. All ties are joint winners. Ending Condition The game ends when any player is able to connect 9 WORLD TILES immediately. Setup a. Shuffles the 48 world tiles. Randomly distribute 3 WORLD TILES and 1 OINK (as player marker) to each player. Each player will choose one as his/her starting WORLD TILE and placed his/her OINK player marker on it. Return the remaining WORLD TILES to the stack. b. Put 30 LIFE TOKENS of each element (Total of 120) into an opaque bag. Each player randomly draws 3 from the bag and puts it on their OINK (player marker) which itself is placed on their starting WORLD TILE. c. Designate five spaces A, B, O, C and D. Distribute the remaining WORLD TILES into these spaces as evenly as possible as agreed upon by all players. All WORLD TILES in spaces A, B, C and D should face up showing details about the WORLD TILES and WORLD TILES in space O should be faced down. A B O C D d. A starting trade zone containing 3 LIFE TOKENS of each element (with a total of 12) should be set aside within easy reach of all players. When the bag for drawing LIFE TOKENS is empty, return all LIFE TOKENS in the trade zone to the bag setting aside these starting numbers - 3 LIFE TOKENS of each element to remain in the trade zone. e. Players are to build their worlds in a 3 x 3 grid by connecting them. Connection is established between 2 WORLD TILES when they shared at least one common insignia. The starting WORLD TILE can occupy any position in the 3 x 3 grid. f. Players are to take actions to draw LIFE TOKENS (of 4 elements) from the bag (and place them on their OINK player marker), trade existing LIFE TOKENS from the trade zone, procure WORLD TILES, move around, refresh and seal WORLD TILES to connect the worlds to achieve as many VICTORY points as possible before the game ends. g. The youngest player starts first. Play commences clock-wise in turn order from the starting player once he/she is determined. On each player s turn Players can perform ONE of these actions during their turn. Draw 3 random LIFE TOKENS from the bag and place them on their player marker. The player marker can hold up to 6 LIFE TOKENS. Players need to discard excess LIFE TOKENS down to 6 after this action. Trade any 2 LIFE TOKENS from their OINK player marker for 1 LIFE TOKEN of their choice when available in the trade zone. Players can perform multiple trades at this rate in the same action. E.g. Trade any 4 LIFE TOKENS for available 2 LIFE TOKENS of their choice. Procure a WORLD TILE by discarding matching LIFE TOKENS to the insignias inscribed on the WORLD TILE from the spaces A, B, C and D into the trade zone and connect it to their current collection. Players need to ensure that their WORLD TILE must be connectable orthogonally adjacent (sharing at least one common insignia) to the WORLD TILE the OINK player marker is currently residing or else this action cannot be taken. A WORLD TILE can also be procured by discarding any 2 LIFE TOKENS into the trade zone and the bottom WORLD TILE from the stack in space O is revealed. If it can be connected (obeying the rules above) to the WORLD TILE the OINK player marker is currently residing, it can thus be placed, otherwise it needs to be instantly discarded to the top of the stack of WORLD TILES at space O just like any procur
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Game data sourced from BoardGameGeek, used under their API terms.
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