Quickthink
1990
Designed by (Uncredited)
Published by S&R Education Associates
"A game to help all children make safe and smart decisions about personal safety." This educational game was developed in cooperation with Prevent Child Abuse Georgia. Players move around a colorful board as they learn how to avoid dangerous situations that can happen in real life. Players collect colorful, fuzzy "Foozers" as they travel through Foozerville dealing with emergencies and threatening events. Includes a colorful board, tokens, die, fuzzy Foozers, rules, adult handbook, storage insert. and two decks of event cards. Designed for kids 5 to 10 years old
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Game data sourced from BoardGameGeek, used under their API terms.
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