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Screaming Eagles in Holland: The 101st Airborne Division's Defense of Hell's Highway, 22-23 September, 1944

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Screaming Eagles in Holland: The 101st Airborne Division's Defense of Hell's Highway, 22-23 September, 1944

Screaming Eagles in Holland: The 101st Airborne Division's Defense of Hell's Highway, 22-23 September, 1944

2002

Designed by Bob Runnicles, Nigel Roberts

Published by The Gamers, Multi-Man Publishing, The Gamers, Multi-Man Publishing

Description

Screaming Eagles in Holland: The 101st Airborne Division's Defense of Hell's Highway, 22-23 September, 1944, covers the intense fighting from 22-23 September during Operation Market-Garden in and near Veghel, Holland by the American 101st Airborne Division. The 101st has battled their way to the small Dutch village of Veghel. All they need do now is await the arrival of XXX Corps on their way to Nijmegen and beyond to Arnhem. As fate would have it, the Germans planned otherwise. German armor and infantry conducted several determined attacks on the positions held by the 101st. Operation Market-Garden is usually best remembered for the stubborn defence of the Arnhem Bridge by the British 1st Airborne. The equally important role of the two American Airborne Divisions is often neglected. Screaming Eagles in Holland covers the crucial defence of the Veghel bridges by the 101st Airborne. At Veghel, the Germans launched their most concentrated and determined effort to sever the vital supply and reinforcement route of Hell s Highway to the embattled British 1st Airborne at Arnhem. Screaming Eagles is the 13th game in the Tactical Combat Series. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Platoons & individual vehicles Game Inventory: Two 22 x 34" full color mapsheets Three dual-side printed countersheets (840 1/2" counters) One 28-page Tactical Combat Series ver 3.1 rulebook One 16-page Screaming Eagles in Holland rulebook Two dual-side printed Tactical Combat Series ver 3.1 charts & tables folders Two dual-side printed Op Planning Sheets One Morale & Turn Record Chart Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 6-20 hours

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