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Lustige 99

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Lustige 99

Lustige 99

1947

Designed by Kurt Klee

Published by Verlag A. Scholze

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Description

At the space with the big "A" is the beginning. Each player places a token there. A die is then rolled once and the number of points rolled is moved forwards in the direction of the arrow. When counting the number of spaces to be advanced, the eight streets are also included. Anyone who can place their token in one of the streets that lead to the finish (white streets) will slide directly to the finish. Anyone who has to place their token in one of the blue streets will slide out of the game and have to start again from the beginning. If a player has gone around the outer ring, he must move into the next ring via the two streets in front of his "A", and if he has neither luck nor misfortune there, he must also move into the third or even the fourth. But then, when he has gone through all the rings, he can go to the finish without further ado. Two tokens should not be in a space. In such a case, the player must roll the die again. If he hits the same space again, he has to miss a turn. Each player has four tokens, but should only place one in the game at a time. Whoever gets their four tokens to the finish first is the winner. —user summary

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Game data sourced from BoardGameGeek, used under their API terms.