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Sllug

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Sllug

Sllug

2020

Designed by Stephen Tavener

Published by (Web published)

Mechanics
Description

Summary Inspired by Slitherlink, but ended up more like Libraria. Setup Put a random number in each square of the grid. Play Each turn, draw a line on the edge of an unclaimed square, or pass. After placing, check any neighbouring squares to see if they are claimed; a square is claimed if it has exactly as many neighbouring lines as the number in it. The player with the most neighbouring lines claims the number. In the case of a tie, the non-moving player gets the number. Goal The game ends when both players pass in succession. Players add their claimed numbers, and the highest score wins. Draws are possible, but rare. Balance To offset the first player advantage, 1.5 komi (points given to player 2 to start with) seems to work well. Name SLLUG is kinda short for SlitherLink-Like Game.

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Game data sourced from BoardGameGeek, used under their API terms.