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Itsy

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Itsy

Itsy

2020

Designed by Stephen Tavener

Published by (Web published)

Mechanics
Description

Start with go, distill it down to its essence using the Symple protocol, and you have Itsy. The rules are very short: A group is a maximal set of orthogonally adjacent pieces of a single colour. Groups can never merge. Each turn, in order: Grow: Add a piece adjacent to each of your existing groups Spawn: Add a piece to the board, forming a new group. If you cannot complete your turn (usually because a group is surrounded), you lose.

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Game data sourced from BoardGameGeek, used under their API terms.