Simbols
2009
Designed by Lieven Moens
Published by (Web published)
Before the game starts, the players assign, in consultation, a rule to each Simbol (square, circle, triangle, cross, stripe). These rules can affect anything; the game, players, even the environment. The players build the board by placing tiles against the previously played tiles. Once the board is finished, each adds his hideout with his gate, his player pawn and a number of neutral pawns. The goal is to move the neutral pawns in opponents hideouts. On each tile are Simbols. When a player pawn steps on a Simbol, this activates the corresponding rule (invented by the players).
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Game data sourced from BoardGameGeek, used under their API terms.
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