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Sinking Yamato

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Sinking Yamato

Sinking Yamato

2026

Designed by Gregory M. Smith

Published by Compass Games

Description

This is a low-complexity, solitaire, tactical-level (single ship versus aircraft formations) game, with three waves of incoming aircraft broken down into four sub-waves each, with each aircraft marker representing roughly 20 attacking aircraft. The player controls the decisions on starting preparations, facing the larger gun turrets, firing decisions of the multitude of AA guns, movement and use of damage control teams, and when to counterflood to prevent capsizing. There are options for a historical or random setup and a hypothetical scenario with additional U.S. aircraft. The rules cover fires and fire spreading, counterflooding, strafing, damage control radar warning, and spare gun crews. The player s objective is to get further along the ship s final mission than was done historically. One 34x22 small-hex map and 117 medium (9/16 ) counters.

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Game data sourced from BoardGameGeek, used under their API terms.