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TRAVESÍA

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TRAVESÍA

TRAVESÍA

2024

Published by Cacatúa Games

Description

Set in a 16th century naval route, in which players will have to overcome challenging sections to complete the route and win the game. High chance component. Initially the players will have a series of doubloons that they will have to exchange for cards of ships, crew or equipment in order to plan the route in the best possible way. Later on, they will get doubloons that they will exchange again. At the start of the game, challenges will be the main obstacle to face. If the challenge is not met, there will be a penalty in ships or crew. In case of running out of cards of either of these two types (ship or crew), the player will be eliminated. On the other hand, if the challenge is met there will be a bonus/reward for the player. The equipment cards will have 2 options (only one of them is eligible). They can be played at any time and will serve to manage the randomness of the challenges and make it easier to overcome them, while on the other hand, they can also be used to hinder or help other players in their turn to face the Challenge. —description from the publisher (translated) Ambientado en una ruta naval del Siglo XVI, en el que los jugadores tendr n que ir superando Tramos con desaf os para completar la ruta y ganar el juego. Componente alto en azar. Inicialmente los jugadores tendr n una serie de doblones que deber n de intercambiar por cartas de barcos, tripulaci n o equipamiento y as plantear la ruta de la mejor manera posible. M s adelante, volver n a obtener doblones que volver n a intercambiar. Iniciado el juego, los desaf os ser n el principal obst culo al que enfrentarse. Si no se cumple el desaf o habr una penalizaci n en barcos o tripulaci n. En caso de quedarse sin cartas de alguno de estos dos tipos (barco o tripulaci n), el jugador quedar eliminado. Por el contrario, si se supera el desaf o habr un bonus/recompensa para el jugador. Las cartas de equipamiento tendr n 2 opciones (elegible solo una de ellas). Se podr n jugar en cualquier momento y servir n para gestionar el azar de los desaf os y facilitar superarlos, mientras que por otro lado, tambi n se podr n usar para dificultar o ayudar a otros jugadores en su turno de enfrentamiento al Desaf o. —description from the publisher

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