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Castelnuovo 1539: Come whenever you dare!

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Castelnuovo 1539: Come whenever you dare!

Castelnuovo 1539: Come whenever you dare!

2026

Designed by Francisco Ronco

Published by Draco Ideas

Description

Come whenever you want! Venid cuando quer is! On August 7, 1539 the last resistance of the Spanish garrison of the Albanian village of Castelnuovo (Novi for the Turks) ceased. After 22 days of open trench and more than a month of combats, skirmishes, assaults and bombardments, the last Spanish defenders fulfilled the destiny they promised themselves when they rejected the offers of surrender that, according to the rules of war, Jareidin Barbarossa, admiral of the Ottoman fleet and general in chief of the operation, had made to them. The city and its fortifications, rather meager and outdated, had been taken by the forces of the Holy League in October 1538, so as not to close the campaign with the bad taste of the naval defeat at Preveza. Fourteen companies of Spanish infantry under the command of D. Francisco Sarmiento de Mendoza y Manuel, some 3,500 soldiers, were garrisoned there for the winter. The following summer brought a tide of 54,000 Turks and a fleet of 200 sails before its walls. After Venice's defection from the League, there was no possibility of naval relief and the Spanish command authorized capitulation, however Sarmiento and his men decided to respond to Barbarossa's offer with the phrase Come whenever you want , which sealed their fate. In this game two sides face each other in a desperate battle: the town and its fortifications will eventually yield to Turkish power, but the question is, at what cost? In Castelnuovo we will manage our army with wooden pieces in vertical with sticker, where we will not be able to see the type of unit of the opponent. The board is divided into areas and we will have other types of units such as cannon batteries, walls, bastions, trenches, etc. The confrontations will be made by rolling 6-sided dice and a deck of cards for each side, allowing us to play them to give orders, improve the fighting, dig trenches and special events. (Espa ol) El 7 de agosto de 1539 cesaba la ltima resistencia de la guarnici n espa ola de la villa albanesa de Castelnuovo (Novi para los turcos). Tras 22 d as de trinchera abierta y m s de un mes de combates, escaramuzas, asaltos y bombardeos, los ltimos defensores espa oles cumplieron el destino que se prometieron cuando rechazaron las ofertas de rendici n que, conforme a las reglas de la guerra, les hab a hecho Jareidin Barbarroja, almirante de la flota otomana y general en jefe de la operaci n. La ciudad y sus fortificaciones, m s bien exiguas y anticuadas, hab an sido tomadas por las fuerzas de la Liga Santa en octubre de 1538, para no cerrar la campa a con el mal sabor de la derrota naval en Preveza. 14 compa as de infanter a espa ola al mando de D. Francisco Sarmiento de Mendoza y Manuel, unos 3.500 soldados, quedaron guarnecidas en ella para pasar el invierno. El verano siguiente trajo una marea de 54.000 turcos y una flota de 200 velas ante sus muros. Tras la defecci n de Venecia de la Liga, no hab a posibilidad de socorro naval y el mando espa ol autoriz la capitulaci n, no obstante Sarmiento y sus hombres decidieron responder a la oferta de Barbarroja con la frase Venid cuando quer is , que sell su destino. En este juego dos bandos se enfrentan en una batalla desesperada: la villa y sus fortificaciones acabar n cediendo ante el poder turco, pero la cuesti n es a qu coste? El bando otomano debe hacerse con el control de los puntos neur lgicos de la fortaleza o eliminar todas las fuerzas espa olas. El jugador espa ol deber asegurarse de que pague un precio muy alto por su victoria… No hay otra salida. En Castelnuovo gestionaremos nuestro ej rcito con piezas de madera en vertical con pegatina, donde no podremos ver el tipo de unidad del contrario. El tablero est dividido en reas y tendremos otro tipo de unidades de bater as de ca ones, murallas, bastiones, trincheras, etc. Los enfrentamientos se har n mediante tirada de dados de 6 caras y un mazo de cartas para cada bando, nos permitir n jugarlas para dar rdenes, mejorar l

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Game data sourced from BoardGameGeek, used under their API terms.