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Peninsular Souls: 1808-1814 (alternate)

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Peninsular Souls: 1808-1814 (alternate)

Peninsular Souls: 1808-1814 (alternate)

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Designed by Álvaro Muñoz Guzmán

Published by (Self-Published)

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Description

"I have for my enemy a nation of twelve million souls, enraged beyond measure. All that was done here on the second of May was odious. No, Sire. You are mistaken. Your glory will sink in Spain." -Joseph Bonaparte to his brother Napoleon. "Twelve Million Souls" is a strategic game about the so-called Spanish War of Independence, "Peninsular War", "Guerre d'Espagne" or even "French War", during the years 1808 and 1814. It is intended to be played by 2 to 4 players, divided between the three factions of the game: France, Spain and Great Britain-Portugal (Portuguese-British side). The main feature - very uncommon - that the game brings, is to be designed at regiment/battalion scale, so it is intended to be compatible and adaptable to many other tactical regulations on the so-called "Spanish War of Independence. The total number of units that we will see in the game is simplified and reduced, but always calculated proportionally to maintain the maximum historical rigor and the real balance and disposition of forces that was experienced at the beginning of the war, in July 1808, the starting date of the game. Objective and duration of the game: The objective of the game is to maintain control of the Iberian Peninsula and its cities, which provide resources and treasure (if plundered) in order to gain victory points, but also to be able to maintain and improve the armies, which, to a large extent, live off the terrain. However, it is a completely asymmetrical game, so the initial situation and characteristics of each nation require a different strategy. Whether this strategy is more or less faithful to the story depends on the players. To achieve the objective at the end of the game, it will only be necessary to have obtained more victory points than your rivals. However, it must be taken into account that, on the one hand, the allied side (Spain and Great Britain-Portugal) will play as a team against the Imperials, but, on the other hand, they will also compete between the two factions - and against France - to be the one who gets the most points individually. In other words, you will play collaboratively and competitively at the same time. The game also has a novel turn-counting system, which will almost always allow players to choose to end a session at the end of the turn they want, and thus be able to continue the war later on. It will be possible to compare the victory points obtained by your faction during the game with the victory points obtained historically by the same faction, at each moment of the war, regardless of the fact that the total VP count is inevitably favorable to one nation or another Mechanics: The mechanics of the strategic game is simple: Each player will be able to move his generals or guerrilla leaders (this only the Spanish player) through the provinces and cities delimited on the map of the strategic board. Each leader will control a series of units, which he will move during his movement, being able to dispose of them or leave them in other places or under the command of other allied leaders. These generals can attack, defend, besiege or liberate cities, intercept other armies during enemy movement, set ambushes or make forts in defensive positions. In addition, the units under their command, of very different types and qualities, can be promoted and gain experience, both as a result of planned training and by their participation in battles. For a better learning experience, the game has a "Campaign Book", which not only helps us in the deployment, but also accompanies the player during each game turn, besides narrating the historical facts (as fixed events of the game) that were affecting or influencing, month by month, in the course of the war. Also, we can read in the campaign book about the most relevant battles and battles of the Peninsula, from 1808 to 1814. It could be considered a tutorial that introduces the players to the game, indicating which parts of the rules they have to read a

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Game data sourced from BoardGameGeek, used under their API terms.