Black Prince: Crecy & Navarette
2009
Designed by Eric Goldberg, Anthony F. Buccini, Rob Mosca, Christopher Cummins
Published by Decision Games (I)
diversity doctrine weapon training method leadership medieval army function geographic cultural diversity army originate consequently military system develop divergent line time widespread use gunpowder dominate renaissance warfare black prince crecy amp navarette bp reflect diversity simulate battle represent clash distinct weapon tacticsnavarette simulation conflict english castilian force french ally near spanish village najera april year war battle mark culmination black princersquos campaign overthrow usurper henry bastard regain throne castille rightful king pedro cruel scale yard hex man standard counter doublelength counter minute game turnat crecy french knight philiprsquos army elite country feel epitome chivalry lead treat foot soldier side contempt charge english knight worthy attention archer falter hail english arrow see coward traitor worthy field scale yard hex man standard counter doublelength counter minute game turnsampt issue rule cover thing rout plat armor english longbow crossbow leadership turn sequence game followsa player turn rout removal phase rout movement phase movement phase fire combat phase player melee phase second player melee phaseb second player turn simultaneous rout removal phase rout movement phase movement phase simultaneous fire combat phase second player melee phase player melee phasec game turn indication interphase
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