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Present

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Present

Present

2011

Designed by Gary Kim

Published by AURUM, Inc.

Description

Players take turns secretly handing one of their three cards to another player, saying, "It's a gift." He says. The opponent decides whether to receive the card or not. If you receive it, it becomes your score. If you do not receive it, it becomes the score of the person who gave it. A good gift will have a large number, and a bad gift, such as trash, will have a negative score. After that, a new card is drawn. Proceed until all cards are gone.

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Game data sourced from BoardGameGeek, used under their API terms.