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Masbrur

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Masbrur

Masbrur

2024

Designed by Saïd Galdseid

Published by (Web published)

Description

IntroductionMasbrur (from Welsh: maes brwydr, which means battlefield) is a strategy game for two players. It uses 36 numbered dominoes from 0 to 7, a die with a sufficient number of faces, and three dominoes called medals. The objective of the game is to place dominoes on the playing field strategically, creating formations of sets and sequences to gain points. This game was originally created by Sa d Galdseid in 2009 but took until 2024 to perfect its rules. Setup:The initial setup of the field is done by placing two columns of dominoes. The first column consists of eight dominoes with even numbers, starting with the 0-0 domino and ascending until reaching the 7-7 domino. The second column is placed to the right of the first one and contains eight dominoes with sequential numbers, starting with the 0-1 domino and ascending until reaching the 7-0 domino. It is important to ensure that the adjacent numbers between the columns match. This initial field setup forms a total of sixteen dominoes arranged horizontally. The remaining dominoes are used for the pie offer, meaning they are kept separate from the playing field. The initial setup of the field looks as follows:    7-7 | 7-0       6-6 | 6-7       5-5 | 5-6       4-4 | 4-5       3-3 | 3-4       2-2 | 2-3        1-1 | 1-2       0-0 | 0-1    Definitions: A square is one of the two halves of a domino domino with values from 0 to 7. The arsenal is the set of dominoes in each player's possession. The wall consists of two discarded dominoes from the arsenal, used to block enemy formations. A row is the sequence of upper or lower squares formed by placing dominoes vertically in the arsenal. The field is the set of sixteen dominoes arranged horizontally on the table. The setup is the arrangement of dominoes on the field. A blocker is a square from a player's wall whose value matches the highest number in an enemy formation, nullifying its strength and causing it to lose against any formation of the player who owns the blocker. Dominance is the property of the wall that determines which of its squares acts as a blocker. Formations:Formations are divided into two types: repetitions and sequences. Repetitions are formations of at least three repeated numbers in the lower row and five in the upper row. Sequences are formations of at least three consecutive numbers in the lower row and five in the upper row. In sequences, 0 can function as the lowest number (e.g., 0–1–2) or the highest (e.g., 6–7–0), in which case it is considered to come after 7. It is only allowed at one end of the sequence. In ambiguous cases (e.g., 0-1-2-3-4-5-6-7 or 1-2-3-4-5-6-7-0), the player decides whether 0 occupies the lower or higher end, as appropriate. Formation value:Formations have two ranges: length and height. Length is the number of squares used in the formation. The greater the length, the higher the value. Height is the value of the square with the highest number in the formation. The greater the height, the higher the value. The formation with the greatest length wins, ignoring height. In case of a tie, the formation with the greatest height wins. Pie offerThe offering player is chosen at random, usually by a die that favors higher values. The offerer divides the remaining dominoes from the field into two groups, face-up, to form the arsenals. The second player, called the accepter, chooses one of the groups to form their arsenal. In the next round, the accepter becomes the offerer and repeats the process, alternating roles of offerer and accepter in each successive round. Equipment phase:The offerer starts the game, and players alternate. On your turn, after the cake offer, you may (i) choose to pass your turn, which will end the equipment phase if consecutive passes occur, or (ii) perform these actions in the following order: 1.

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Game data sourced from BoardGameGeek, used under their API terms.