Twirls of Action
2001
Designed by Claude Chaunier, João Pedro Neto
Published by (Self-Published)
Twirls of Action is played on a 9x9 or 8x8 Go board. The game has same starting set up as the Classic Lines of Action, and the end goal is almost the same as well. A player wins when they connects all of their stones, where each stone does not have more than three adjacent (diagonal or orthogonal) friendly stones. From The World of Abstract Games: MOVE - Each stone move by a Twirl movement. This is done on the following steps: Select an enemy stone as the Pivot (at a distance of N cells); The Pivot must be on a straight line (diagonal or orthogonal) without any other stone in-between; The stone can go another empty cell at the distance of N cells from the Pivot; The origin and the destiny cell must be on a straight line (diagonal or orthogonal) without any other stone in-between;
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Game data sourced from BoardGameGeek, used under their API terms.
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