Shark Spin
1978
Designed by Rochelle Sarah Grossman, Ellen Palestrant, Adele Levin
Published by Era Enterprises
A thrilling game for the whole family Your compass directs you. Travel the high seas and pull in a record catch - but beware of the shark. Learn about real fish and shark behaviour in a fun way. —description from the publisher The aim of the game is to catch the most fish (by weight) as possible. On their turn, each player spins the compass - the numbers indicate the direction and number of spaces to move. If the player lands on the mouth of a fish, they take one card from the "fish pool" of the appropriate type. The game ends when all of the fish have been caught, or the players agree that they have done fishing for the day. The players tally the numbers on all the fish they have caught, and the winner is the player with the highest total - the biggest catch.
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Game data sourced from BoardGameGeek, used under their API terms.
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