Case Yellow, 1940: The German Blitzkrieg in the West
2011
Designed by Ted Raicer
Published by GMT Games
september st germany invade poland set second world war minor attack france great britain victor world war ally view short polish campaign case newer large army win old small army certainly massed panzer impressive need emulate winter month little positive activity ally miss vital lesson polish campaign ally content wait army outnumber german term manpower tank artillery advantage operate defensive german feverishly apply lesson learn poland hone operational technique surprise german conquest norway jolt ally lethargy long wait blowmay th germany unleash blitzkrieg western ally week later war end smashing german victory allied national army vanish tiny dutch belgian army pulverize battle surrender great britain rescue soldier bef heavy weapon vehicle remain beach dunkirk island nation begin rearm fight proud french army regiment trace unbroken lineage s suffer catastrophic defeat modern time france surrendershow happen german realize win repeat world war set reinvent offense formula include massed tank formation air force dedicate close tactical support importantly command control system base use radio ally tank soldier equal superior german counterpart ndash give opportunity properly deploy prepare unfortunately opportunity far german securely position inside allied decision make process take day execute rapidly concentrate overwhelming defender exploit success certainly answer german innovation short week ally time find themcase yellow simple accurate simulation recreate monumental campaign game turn divide action segment player action chit initiative player select action chit play remain seven chit place opaque cup draw randomly case german initiative play action chit german chit mark movement combat german player choose army german player course turn use chit movement chit combat end movement panzer motorize formation adjacent ally unit option attack combat choose german unit adjacent ally unit attack allow terraintwo allied chit mark movement combat ndash creaky ally command structure bedevil allied player game need sorry ndash draw combat chit set attack draw chit number motorize formation equal roll sixside die attackzone control reflect infantry side fight rule world war infantry unit stop enter enemy zone control mount hex infantry attack defender hex attack unit defender hex mount hex great infantry attack defender hex adjacent enemy hex attack largescale infantry attack time set defender time integrate adjacent unit defense planmotorize unit play different rule german bettertraine veteran formation well ally simply state motorize unit troop quality tq high adjacent unit disregard adjacent unitsrsquo zone control purpose movement combat retreat solid line proof motorize unit exploitation envelopment long combat create gap additionally motorize unit attack defender hex hex engage adjacent defender unit ndash speed motorize concentration allow attack traditional defensive response establishedthe luftwaffe present overwhelming strength allow german player negate tough defensive position necessary luftwaffe asset marker provide column shift combat table ally air asset marker provide shift far few ally marker ndash ally far few plane ally airground coordination cumbersome plane usually arrive time influence battle fight
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