Radio-Spel
0Published by Philips
Mechanics
Description
The rules are written in older Dutch and include typical stereotypes, prevalent in the 1920's. Translation: "The game is played with a die and by two or more players. The aim of the game is: to see who reaches all wavelengths first. Anyone who ends up on the water moves forward one space. Anyone who lands on land moves back space. Anyone who comes to the Chinese, Negro, Redskin or Eskimo must listen for a moment and misses their next turn. Whoever reaches or passes 160 first wins the pot {the match/the game}." —user translation
Where to Buy
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
Search “How to play Radio-Spel” on YouTube%2Fpic7902159.jpg&w=3840&q=75)