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Crash Site

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Crash Site

Crash Site

2026

Published by Earthen Games LLC

Description

Genre: Fully cooperative Sci-fi Action Dungeon Crawler Players: 1-4 (Ages 13+) Estimated Weight: 3 Summary: Each player is a super soldier in the year 4335, part of an elite squadron known as Bravo Team. They are stranded on a long-abandoned world teeming with hostile wildlife. After disastrously crash landing in a region classified as "American Northeast" without any backup to come for years, players will have to survive by... + Exploring the overworld one location at a time, triggering story choices followed by combat missions + Collecting Items such as weapons and armor to add to their character's tableau, which resembles a walking arsenal, each Operative a living weapon + Finding Allies to recruit based on story choices and mission performances + Working as a team to overcome an assortment of challenges, but with no requirement for a full team. Solitaires can even help Bravo Team conduct its operation as an army of one and still follow the entire team's story in true solo mode, meaning some of the combat action thematically happens "off-screen"/ off-board for 3 players or less + Taking on an assortment of nightmarish creatures in small skirmishes or large-scale battles to reclaim this world one step at a time, no matter the cost... Objective: Get to the northernmost location on the overworld map and accomplish its mission... which will be unique based on choices players make throughout the game leading up to that point. Game Elements: CYOA story with an open overworld map to explore through a campaign with a "save" system for multiple plays (does not contain legacy elements.) Story branches change the game world, ensuring no two campaigns are the same. Missions include fast-paced tactical combat with simultaneous player actions on square grid arenas and their tactical reactions to an ever evolving Event deck unique to each mission. Players manage a tableau of cards and tokens to resemble each player's personal arsenal, character stats, and unique skills they can perform against enemies. Difficulty scales up for higher player counts. Mechanics: exploration with an organic open world, CYOA narrative, action selection (menu of character combat skills to choose from), dice rolling, dice manipulation/ luck mitigation, square grid movement, RPG (stats building, item collecting, character skill strategy), dungeon crawling (unique arenas for tactical combat with a loot and progression system) Main components: 1 region map (overworld), 1 game book (~100-page Mission Book), 30 Secret Sheet maps (for combat and exploration), 1 deck of enemy cards, 1 deck of Ally cards, 12 Event card decks, ~90 enemy and ally figures, 4 player figures, 4 player pads, tokens, tracker pads and tracker cubes for a dynamic stat tracking system (health bar, action points, etc.) The game book contains the campaign narrative adventure and mission details, such as enemy behaviors and environmental rules for each combat scenario

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Game data sourced from BoardGameGeek, used under their API terms.