Flattops & Floating Fortresses
2023
Designed by Will Nesbitt
Published by Wargame World
A familiar but totally new game for those who seek the thrill and challenge of naval conflict in all theaters of World War II. For those who have played Axis & Allies War & Sea, these rules may feel familiar, but there are many improvements and distinctions from the classic game including: D10 based resolution Over the horizon rules for hidden movement & reconnaissance Fun cards to play on vessels for situational bonuses Use models from any manufacturer … or print your own! Critical hit cards can knock out weapon systems, engines, armor, etc. Rules for weather, terrain placement, refueling and more. How To Resolve Hits Roll a number of d10 s as shown for the specified range on the Armament Array. Total all results of a 3 or less and compare that to the defender s Armor. If the total number of hits exceeds Armor, the defender suffers a Damage. If the total number hits exceeds Integrity then the defender is sunk. Each Damage reduces the defender s Integrity and also increases the chance for a critical hit. Critical hit cards add excitement and thrills. —description from the publisher
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Game data sourced from BoardGameGeek, used under their API terms.
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