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Cleptómano

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Cleptómano

Cleptómano

2024

Designed by Julián Tunni

Published by Super Noob Games

Description

In Cleptomano, you're hustlin' to snatch up all them paintings and relics in an art museum, usin' your fingers to finesse past the security system, with lasers, a guard, and a tickin' clock. Each piece you grab scores different points, so it's up to you to bag the biggest haul. But hey, gettin' in and out ain't gonna be a piece of cake. Set up the museum's security system by crossing red wooden sticks (lasers) between the museum walls, creating an obstacled corridor. Place the base of the box (as the museum gallery) at the end of the corridor. Place the paintings in the gallery and the relics in the corridor. Finally, set a device with a timer at the entrance of the corridor. You have 60 seconds. Whenever you are ready, hit the timer and start running! Use your fingers to "walk" through the corridor, avoid touching the lasers and try to get to the gallery. Each painting grants you 2 points and each relic grants you 1 point. You must steal one painting before taking the relics! Don't get to greedy, otherwise you will get caught by the guard! The player with the most points wins the round, and the first player to win 2 rounds beats the game! —description from the designer En Clept mano intentar s robar la mayor cantidad posible de pinturas y reliquias en un museo de arte usando tus dedos para eludir el sistema de seguridad, compuesto por una serie de rayos l ser, un guardia y un temporizador. Las piezas robadas otorgan distintos puntajes y depende de vos llevarte el mayor bot n. Entrar y salir… Te parece un trabajo f cil? Quien sea guardia de turno deber configurar el sistema de seguridad, compuesto por rayos l ser, una ficha de guardia y un temporizador. Los l seres atraviesan el pasillo del museo que conduce a la galer a (la caja del juego), en donde se guardan las preciadas pinturas. Adem s, en el camino habr reliquias que podr n sumarse al bot n m s tarde. Cuando todo est preparado, cada participante tendr su oportunidad para robar el museo: a contra reloj, tendr que "caminar" con los dedos, eludiendo los obst culos para llegar a la galer a y robar una pintura. Si logra volver a la entrada del museo habr formado su bot n, pudiendo decidir irse con lo obtenido o volver a entrar por m s, arriesg ndose a perderlo todo. —description from the designer (Spanish)

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Game data sourced from BoardGameGeek, used under their API terms.