Lass dich nicht überfahren
1933
Published by Verkehrstechnischer Verlag Albert Sperl
The players take turns to roll and move. Each player has his own track from space 1 to space 100. Between spaces 50 and 60 the players may chose to exchange their meeple (pedestrian) for a car. Each turn the traffic lights of the traffic tower are changed. Whenever a meeple gets to cross a street the player has to roll a color die (red and green) to determine if it can do so. The meeple has to look left and right when crossing the street or has to suffer a penalty. If a meeple gets on an orange ringed danger space it has made a mistake and the player has to look up a penalty in the mistake chart. The first player to reach space 100 wins the game. —user summary
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