Sector Control
2008
Designed by Lloyd Krassner
Published by Warp Spawn Games
from the Warp Spawn site: Sector Control INTRODUCTION Board and Card game for 2-4 players. Space Conquest Theme. VICTORY The first player to amass 500 Victory Points (VP) is the winner. SECTOR MAP The map is a 6 X6 grid composed of 36 Tiles. Tiles are also referred to as Sectors and Spaces. There are 9 types of Tiles and 4 Copies of each: 1. Economic Sector Owner of this Sector gets an Economic Bonus +1 2. Research Sector Owner of this Sector gets an Research Bonus +1 3. Military Sector Owner of this Sector gets an Military Bonus +1 4. Espionage Sector Owner of this Sector gets an Espionage Bonus +1 5. Exploration Sector Owner of this Sector gets an Exploration Bonus +1 6. Culture Sector Owner of this Sector gets an Cultural Bonus +1 7. Logistics Sector Owner of this Sector gets a Draw Bonus +1 8. Strategic Sector Controler of this Sector gets +2 VP in Control Phase 9. Hazard Sector No one may build Colonies in this Sector Sectors that share a side are adjacent. Sectors diagonal to each other are not adjacent. COLONY COUNTERS Each player get a set of counters of a unique color. These represent his colonies. Colonies can be built and destroyed, but they cannot be moved. OCCUPATION AND CONTROL OF SECTORS If you have at least 1 Colony in a sector you are said to occupy it. If you have more Colonies in a sector than any other player, you are said to Control it. The terms own and dominate can also be used. If 2 or more players occupy a sector and no one controls it, the Sector is said to be disputed. VICTORY POINTS Players record VP they accumulate with paper and pencil.
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