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P.O.W. Prisoner Of War

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P.O.W. Prisoner Of War

P.O.W. Prisoner Of War

2008

Designed by Dale Bloomer, Buddy Gilbert

Published by U-N-I Games

Description

The object of the game is to be the first to move all of your troops from your camp to your headquarters, while keeping your enemies from getting their troops to their headquarters. - Use the helicopter pads to quickly move around the board. - Navigate to slide zones to capture multiple enemy troops. - Move troops strategically to guard your prison. - Escape from an enemy prison while they are not watching, or send a troop on a rescue mission. What makes P.O.W. so unique? - The ability for players to enter or leave the game at any time, with very little disruption to the game flow. - Players joining an existing game have a very good chance of winning. - The game board expands to the size needed depending on the number of players, eliminating wasted time traveling over unoccupied territory. P.O.W. has all the ingredients needed to produce a classic board game: Strategy – When to take a prisoner, when and how to guard your prison, what man to move, when to rescue and when to make a mad dash for headquarters. Luck – The roll of the dice. Loads of fun – Getting together with family and friends.

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Game data sourced from BoardGameGeek, used under their API terms.