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Chroma

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Chroma

Chroma

2008

Designed by Cameron Browne, Stephen Tavener

Published by (Web published)

Description

Players take turn to place cubes in one of the four colors. New cube may not be visibly adjacent to other cubes of its color. The goal is to be the last player to move. However, there is a twist: the sequence of cubes to be played is given at the beginning of the game and cannot be changed, so it's important to plan ahead.

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Game data sourced from BoardGameGeek, used under their API terms.