Crisis: Korea 1995
1992
Designed by Gene Billingsley
Published by GMT Games
year tense uneasy peace suddenly shatter korean peninsula erupt renew warfare people historically ethnically culturally homogeneous polarize politic economic hurl man weapon material fray attempt settle division allfrom pyongyang north korea pusan south korea battle rage line surge east west peninsula side commit airborne seaborne special force marine air force deep penetration enemy territory skilled infiltration capability strategic mobility armor airmobile paratroop marine force safe haven length breadth koreawhile north south battle quick decisive victory world await response military superpower region united states america people republic china united states reinforce south strength communist chinese intervene korean conflict situation evolve choice force commit security japan future korea hang balancecrisis korea allow player fight nearfuture war peninsula player access virtually available military asset north south korea large force usa prc integrate easytolearn airland combat system allow unit efficiency armor effect tunnel light infantry attack helicopter close air support cruise missile particularly tough terrain korea
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