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Sprawl

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Sprawl

Sprawl

2008

Designed by Daniel Callister

Published by (Self-Published), (Web published)

Description

In Sprawl, players buy cards to add to their individual cities. The cards represent city blocks that advantage the players in different ways. Some cards earn players money (which score at the end of every round except the last), some are strictly population (which are only scored at the end of the game) and others are a combination of the two. Price is determined by the rolling of dice, more dice are rolled with every round as the game progresses. The winner is the player with the most populous city at the end of the 5th round of play. The game involves bidding, tile placement and big pay-offs each round.

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Game data sourced from BoardGameGeek, used under their API terms.