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Culture Treks: The Travel Game

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Culture Treks: The Travel Game

Culture Treks: The Travel Game

2023

Designed by Sierra Sharp

Published by Ad Magic, Inc. (AdMagic Games)

Description

The object is to become a Cultural Expert . The first player to collect one card from each category wins the game. Second place goes to the player with the most cards. There are 5 card categories: Do s & Taboos, Superstitions, Food & Drink, Holidays & Festivals and Customs. Each category has it s own color. The cards are removed from the box and placed in stacks according to category within easy reach of all players. Each player takes two cards from each category and replenishes their hand throughout the game. The youngest player (player #1) starts the game by rolling the die. The die has 5 colors which match the cards and one wild side where the player can pick the category. The color on the die indicates the card category to be read. Light Green = Superstitions Dark Green = Holidays & Festivals Orange = Food & Drink Dark Blue = Do s & Taboos Light Blue = Customs Players do not read their own card, rather, the person to the right of the player looks at the two category cards in their hand that match the die. They strategically select the more difficult card to read to player #1. A cultural fact on the card is read along with 3 country answer choices. Player #1 gets one chance to select the correct country that the card applies to (the answer is on the back). If the payer #1 selects the correct country they win the card. If they guess incorrectly, the card goes to the bottom of the deck. End of Turn. Play continues clockwise. Example: Player #1 rolls and the die lands on dark blue. The player on the right of player #1 reads a Do s and Taboos card from their hand. The card reads: Importing or selling chewing gum is illegal. There are high fines for improper disposal of gum. Switzerland Afganistan Singapore X Player #1 gets one chance to guess Singapore as the correct country. The game has an optional Challenge Round in which the player calls out Challenge Round before rolling the die and must guess the country without being read the 3 answer choices. If the player is incorrect the turn ends. If they are correct, they get to keep the card and roll again, but they must again answer the correct country with out hearing the answer choices. If they are wrong, they loose the card they previously won and the player to the right can try to guess the country. Whoever gets it right gets the card.

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Game data sourced from BoardGameGeek, used under their API terms.