Catch me if you can
2008
Designed by Lieven d'Hondt
Published by Vendetta
This is an abstract game a little similar to checkers. Theme is rabbits and hunters, but that is of no meaning in the game - rabbits can kill hunters as well as the other way around. Each player has a set of blocks numbered from 1 through 7, which is hidden from his opponent. The number represents the amount of spaces the piece can move. The board consists of a grid of 9*7 squares. Goal of the game is to capture opposing pieces. In order to do this, you have to enclose an opponent's block in a straight line between two of your own blocks. These blocks have to sport consecutive numbers, e.g. 2-3 order 4-5. The game is over, if one of the players has no such pairs left. The player who can no longer make captures loses.
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Game data sourced from BoardGameGeek, used under their API terms.
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