Washington's War
2010
Designed by Mark Herman
Published by GMT Games, Spielworxx
gmts websitewashingtonrsquos war long await redesign original card drive game people washington war like predecessor pit force world power england rebellious american colonist fight independencewashingtonrsquo war true redesign maintain deep strategy people create game short playing time approximately minute unlike wargame washington war allow opponent play twice switch side sit feature allow rapid tournament play facetoface internet washington war perfect antidote time conscious crowd option eurogameswashingtonrsquos war feature dicedriven combat system quickly resolve combat friendly internet play game feature new cdg discard mechanic make card hand playable allow opponent buy discard event operation card unusual card distribution create challenge insurmountable barrier advance strategythe big design change people washington war aforementioned new game mechanic increase emphasis asymmetrical capability side british conventional army dominant naval capability give great strength coastal region americans unconvential force small contintental army lead george washington yearn french intervention british struggle expand influence inland americans struggle militia force field end well able play strength protect vulnerability prevail washington warwashingtonrsquos war broadly test internet tournament format ensure clarity rule stress competition old new againbe man white horse father new nation king try save empire world warcomponent doublethick counter sheet mount quotxquot map event card side dice rule book play book player aid cardsdesigner mark hermandeveloper joel toppenart director rodger b macgowanmap amp card art mark simonitchcount art harold lieskebgg descriptionwashingtonrsquos war carddriven game american revolution pit force king george iii american colonist fight independence washingtonrsquos war assume role king great britain try bring rebellious colony empire time deal global war ancient enemy bent revenge loss seven year war continental congress battle force britain try rally countryman cause libertywashingtonrsquos war retread early design subject true redesign keep basic feel simplify speed fast pace game washingtonrsquos war feature dicedriven combat system quickly resolve combat friendly internet play game feature new cdg discard mechanic enable player play discard event cost operation card unusual card distribution create challenge insurmountable barrier push strategy forward washingtonrsquos war broadly test internet player voice source input prior publication old new againhellip man white horse forge nation save empire
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