Greater East Asia War
2009
Designed by Joseph Miranda, Ty Bomba
Published by Decision Games (I)
greater east asia war use muchlike system pioneer early twilight othman world war middle east design strategy amp tactic magazinegreater east asia war geaw twoplayer intermediatecomplexity strategiclevel simulation world war ii campaign wage china southeast asiaeach hex xrdquo map represent mile kilometer opposite map extend korea manchuria north indonesia south gange river delta mongolia west game turn represent month unit maneuver corp army division brigade theyrsquore present form largesize natostyle counter follow type represent infantry light infantry garrison armor mechanized marines airborne special operation cavalry fortress headquarters tactical airbase strategic airbase supply naval bombardment task force carrier task force amphibious task force concept ldquovictory pointsrdquo vp central play game player begin scenario designate number expend gain reinforcement carry action gain new vp result achieve objective lose vp lose unit combat win game vp opponent play balance act expend vp attain objectivesthere word gamersquos basic rule optional present online erule mean experienced player complete short gamersquos scenario hour game design twoplayer play primarily mind solitaire play doable
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