7 Ages
2004
Designed by Harry Rowland
Published by Australian Design Group
age game world history bce adce player represent dynasty decide fate world millenniayou dynastic head empire guide empire history gain glory point historical scientific religious cultural advance increase health wealth prestige lead figure history include attempt influence event society great word deedsplayer play multiple civilization simultaneously counter set limit total number civilization play civilization card play determine time frame game start restrict additional civilization actually play andor historical leader civilization play use make secret bid important playersthe game feature play card represent historical civilization action civilization advance depend context card play card numeric value make bid trade game feature system limited number action option player base chit secretly select player turn example play civilization declare war production etc quotwildquot chit player use let civilization action civilization wild chit pay penaltyvictory point civilization level plot onboard scoring area game play long player game end predetermined time turn player victory point civilization combine win
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