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昭昭天明 (Manifest Destiny of Ming)

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昭昭天明 (Manifest Destiny of Ming)

昭昭天明 (Manifest Destiny of Ming)

2022

Designed by Meizui Guangong, Zaka

Published by Kilovolt Design

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Description

Manifest Destiny of Ming is a hexagonal wargame set in the final years of the Ming Dynasty. The game aims to find balance between historical authenticity and playability, allowing the player to experience and potentially write a different end for the Ming Dynasty. The game portrays the entire reign of the Chongzhen Emperor, showcasing the conflict between 3 major factions: The Ming dynasty, the Shun rebels, and the Manchu Qing. Ming dynasty, even weakened from various famines, floods and economic chaos, still enjoys an overwhelming advantage in resources, which must be used to both contain the peasant uprisers and stalling the Qing invasions simultaneously. At the same time, player must try to please the Chongzhen Emperor by gaining a set number of victories each turn, otherwise, Ming generals might be arrested or even executed by the Emperor for neglection of duty. The Shun rebels consists mainly of weak peasant uprising forces, there are an almost endless supply of them, as natural disasters and the ongoing war resulting in more and more farmers to lose their land and living. As the uprising forces score victories, the rebel forces can upgrade their forces into stronger rebel bands or even elite old bands . After gathering enough strength, and taking a province capital, the rebel can declare to fund a new dynasty and contest the mandate of heaven from the Ming. By doing so would allow them to gain taxation and recruit stronger units consistently. The Qing-dynasty (initially Later Jin dynasty), based in Manchu, lacks the number, but have some troops of the highest quality in game. During the early game, player will need to aim at the conquest of Korea and Mongolia, when this is done, this allows the proclamation to found Qing dynasty, and further strengthen their strength by allowing more troop replenishment ability. After this, Qing player s main aim would be to breach the LiaoXi corridor, which is heavily fortified by Ming-dynasty with multiple fortresses. This will be a prolonged conflict, and sometimes need the player to wait until the Shun rebels has forced Ming-dynasty to draw forces from the LiaoXi garrisons before striking. The game is centered around the collapse of the Ming-dynasty. As the natural disaster strikes, or when forces plunders settlements, corruption markers will be drawn for the province. These markers would deduct this turn s income of the Ming player. And when the corruption adds up to a unbearable value for the province, the entire province would collapse and there will be no means for the Ming-dynasty to regain control of this province in game. As more and more province collapses, the mandate of heaven will be lost from the Ming-dynasty, and its forces would become more and more likely to defect after been defeated in battle. The game have 4 scenarios: 3 short scenarios each lasting 3-4 turns, and 1 full campaign scenario lasting 9 turns, allowing the players to experience the entirety of 18 years of reign of the Chongzhen Emperor. Components: 1 Mounted Map (840x590mm) 1 Rulebook 7 Player aid cards 560 counters 2 dice —description from the publisher (translated)

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Game data sourced from BoardGameGeek, used under their API terms.