Wizards School
2001
Designed by Lloyd Krassner
Published by Warp Spawn Games
Description
"Players are young apprentices at their first semester of Wizards school." "There are 6 fields of study that adepts accumulate lesson points in: Divination, Conjuration, Alchemy, Transformation, Invocation, and Extra Curricular Activities." "The semester lasts 17 weeks. The game ends at the end of turn 17." "The player who, at the end of the game, has accumulated the most lesson points in the most Fields of Study is the winner. If there is a tie, then the tied player with the most lesson points wins."
Where to Buy
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic1462343.jpg&w=1440&q=75)