Thieves Guild
2000
Designed by Lloyd Krassner
Published by Warp Spawn Games
Categories
Mechanics
Description
"Players control rival Thieves Guilds in a Medieval Middle-Eastern city." The game is played on an area map displaying the city. The city is divided into nine areas, some of which have special effects. The game uses a custom deck of ninety cards which provide for various events. Each turn a card is placed face down in each section of the map of the city. The players compete to win cards by placing thieves on them. "Object: Have the most gold at the end of 10 turns. Each thief you control at the end of the game is worth 2 gold."
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Game data sourced from BoardGameGeek, used under their API terms.
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