Mogo
2005
Designed by Lloyd Krassner
Published by Warp Spawn Games
Mechanics
Description
Fantasy version of Go. (Mogo = Monster Go) For 2 (or more) players. The game is played on a 10x10 grid using counters to represent Units, Locales, Relics, Enchantments, Sorceries, and Modifiers. There are three ways to win the game. Getting seven counters in a row is a Tactical Victory. Capturing twenty or more enemy counters is a Logistical Victory. If the board is filled up, whoever controls the most counters earns a Strategic Victory.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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