Mission Improbable
2001
Designed by Lloyd Krassner
Published by Warp Spawn Games
Espionage card game for 2-6 players. Players try to complete missions with their agents. The game uses a custom deck of cards of eight different types. The cards and their general usage is as follows: Agents (able to go on missions), Missions (must be completed to win), Locations, Obstacles (must be overcome for a mission to be completed), Experience (permanently improve an agent s capabilities), Equipment, Contacts (temporarily improve an agent s capabilities), Events (affect game play in a variety of ways). Alignment: Each player decides whether their organization is good or bad. In a two player game, players must be of opposite alignments. Nemesis: Each player picks one opponent to be their nemesis. The nemesis must be of the opposite alignment. Object: At the end of the game, the player with the most mission points wins.
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Game data sourced from BoardGameGeek, used under their API terms.
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