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Jail Break

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Jail Break

Jail Break

2002

Designed by Markus Salo

Published by Warp Spawn Games

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Description

"Each player takes the role of a prisoner in Dick J. Pitt Correctional Facility Medium Security Prison looking to escape through a tunnel the prisoner is digging from his cell to freedom and then driving to Mexico." The game is played on a track sixty spaces long. The first thirty spaces represent arranging the escape from prison. The second thirty spaces represent the journey to Mexico. Cards are drawn to provide random challenges and assistance. A player who wins a challenge keeps the Challenge Card. The player who acquires the most cards in the most challenge types wins the game. Played using the WarpQuest game system.

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Game data sourced from BoardGameGeek, used under their API terms.