Score
2002
Designed by Lloyd Krassner
Published by Warp Spawn Games
Categories
Mechanics
Description
"Each player takes the role of a teenager looking to Score on a Saturday night." The players move pawns down a thirty space track facing an assortment of challenges: alcohol, sex, drugs, music, trouble and fight. When you win a challenge, you keep the Challenge Card. The player who acquires the most cards in the most challenge types wins the game. Played using the WarpQuest game system.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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