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Kopfrechnen schwach?

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Kopfrechnen schwach?

Kopfrechnen schwach?

1951

Designed by Franz Willi Kratzsch

Published by F. Krick

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Description

The players take turns to roll and move. Movements is determined by two number dice and a special die, which shows mathematical operations ( + - *). The combination of the three dice (for example 1 + 5) gives the number of spaces to move forward ( + and *) or backward ( - ). Captured opponent pawns are sent back to the start. The first player to reach space 100 wins the game.

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Game data sourced from BoardGameGeek, used under their API terms.