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TAKO

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TAKO

TAKO

2007

Designed by Chuck Henry

Published by (Web published)

Description

OBJECT OF GAME: The player to make the last legal move wins. START: Make two piles of l1 stones. Each player rolls the die. Whoever rolls the highest value makes the first move. PLAY: Each player starts his/her turn by flipping a coin. If the coin lands heads up then the turn must be TAKO HI. And if the coin lands tails up the turn must be TAKO LO. TAKO HI and TAKO LO affect how many stones the player can remove from each pile in this turn. Then the player rolls the die and makes note of the value. Next the player must make a legal move. Legal moves consist of: 1. Taking any number of stones from one pile. 2. Taking an equal number of stones from both piles. 3. Using an option move. THE DESIGNER SAYS: As far as I can recall this is the first game I created that I actually committed to paper. I believe I created this game in 1992 or 1993. Based loosely on a mathematical game called Tsianshidsi, TAKO is a silly time wasting game. According to the rules sheet, TAKO is pronounced take-o. Full Rules Here: http://gnomegaming.com/ourgames

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Game data sourced from BoardGameGeek, used under their API terms.