The Game of Rival Armies
1901
Published by McLoughlin Brothers
This is a small version of Chivalry, on a board of 80 squares. Each side has six generals and fourteen regiments that start at opposite sides of the board. Players take turns by either making a Move or a Jump. Generals can go in any direction, one square at a time, or by jumping over another game piece or pieces (own or opponent). Regiments can only move and jump forward (toward the opponent). If a player jumps over an opponent s piece or pieces, as in checkers, it is taken off the board. And as in Chinese checkers, if jumping over a player s own piece, it remains. Setting up opportunities to traverse the board towards the opponent s Forts is advantageous. Goal is the same, though: to capture both of the opponent's forts.
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