Avus-Rennen
1937
Published by Jos. Scholz
Description
The players take turns to roll and move. The first player to complete 3 laps wins the race. If a player rolls a 6 in a curve, he misses a turn in the 1st lap. In the 2nd lap he misses two turns and in the 3rd lap he is eliminated from the game. If a player rolls a 6 on a straight track, he may move 3 extra spaces. In the 2nd lap, if a player gets on space 9 or 10, he has to change tires and loses one turn.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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