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FPSccg

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FPSccg

FPSccg

2008

Designed by Sean Johnson, Louis Chilton

Published by (Web published), Johnson-Chilton Games

Description

FPSccg brings the world of first-person-shooter video games to a fast-paced collectible card game. Players use weapons, ammunition, and other equipment to battle each other in a high caliber fight to the finish. They can compete one-on-one, as teams, or in all out free-for-all death match games. The FPSccg rules are easy to learn and feature a streamlined turn sequence, an entirely unique resource system, and forward-resolving effects. Gone are the days of tapping and exhausting and of last-in-first-out. The FPSccg Edition One base set contains 220 cards of varying rarities. All rules and card lists are available at FPSccg.com. FPSccg was developed by Johnson-Chilton Games, an independent company of gamers in Rolla, Missouri, and is printed by TMCards. FPSccg is not based on a specific FPS game, but is a proprietary title modeled after the entire FPS genre.

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Game data sourced from BoardGameGeek, used under their API terms.