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Real Time Carnage

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Real Time Carnage

Real Time Carnage

2004

Designed by Matthew McCullough, Ross Heintzkill

Published by Warp Spawn Games

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Description

A simple game of individual combat with firearms, in the style of first-person shooter computer games. "The objective of the game is to blow the bajesus out of your enemies. You take turns moving and shooting. Each turn, you get two actions. Actions are usually either moving, shooting, aiming or reloading. Each of these usually cost one action."

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Game data sourced from BoardGameGeek, used under their API terms.