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The Interface of Time

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The Interface of Time

The Interface of Time

2002

Designed by C. Gerard Luft

Published by Warp Spawn Games

Description

A skirmish level science-fiction miniatures game based on the short story "A Prayer Answered Just in Time" published in Gateway magazine. "Nestled in the six extra dimensions of the Calabi-Yau Manifold (which is a plane higher than the four spatial dimensions of Hyperspace) every event in space in time meets with the Interface. The Interface of Time is a great ten dimensional construct which consists of archways that lead to any world at any point in that planet s history. Humans can only perceive the first three spatial dimensions of the Interface. Thus it allegorically appears to them as a contemplative cloister with seemingly endless arcades leading forth from a monumental courtyard." "In this game one player plays the mysterious Virtue and his human friends. The other player plays the infamous Vice and his company of evil time travelers." The object of the game is to destroy the opponent's four warriors.

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Game data sourced from BoardGameGeek, used under their API terms.